Материалы по теме '2d' | DevsDay.ru

IT-блоги Материалы по теме '2d'

IT-блоги Материалы по теме '2d'


Разработка dev.to 1 июня 2024 г. 21:15

What is codewars? Codewars is a social network of programmers who get together to challenge each other to solve code challenges. Codewars is one of the best websites for practicing algorithms and solving Katas. Katas? Yes, as in Karate. W...... читать далее

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Разработка dev.to 1 июня 2024 г. 9:13

Introduction to Data Structures Data structures are fundamental concepts in computer science that involve organizing, managing, and storing data in a way that enables efficient access and modification. Understanding data structures is crucial becau...... читать далее

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Разработка dev.to 31 мая 2024 г. 23:16

Links: Play the Game GitHub Repository Introduction As a full-stack developer, I constantly seek out tasks and projects to keep my skills sharp and my curiosity satisfied. My latest adventure took me back to the 90s, to the world...... читать далее

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Разработка dev.to 31 мая 2024 г. 12:55

Issue #235 - Rendering Tutorials, Physics, Community, and more This article was originally published on GameDevDigest.com Get it while it's hot! Another jam packed issue of game dev content. Enjoy! Voxel Displacement Renderer — Modernizing t...... читать далее

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DevOps OpenNET 31 мая 2024 г. 11:48

После более года разработки представлен стабильный релиз протокола, механизма межпроцессного взаимодействия и библиотек Wayland 1.23. Ветка 1.23 обратно совместима на уровне API и ABI с выпусками 1.x и содержит в основном исправления ошибок и незначи...... читать далее

Разработка dev.to 31 мая 2024 г. 8:00

Hello fellow developers! Have you ever wondered about the various ways to use the array.map() function to achieve different transformations? I have compiled a list of ideas on how to utilize them effectively map() function. 1. Basic Trans...... читать далее

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Разработка dev.to 31 мая 2024 г. 4:48

I decided to write a series posts about my experience with generic Rust, basically just to leave a trace of bread crumbs in my scattered studies. As a small practical problem, I chose to implement a library for manipulating generic Bezier curves that...... читать далее

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Разработка dev.to 29 мая 2024 г. 20:15

I know... I promised I'd be doing more engineering. We'll get there! But I was consuming some interesting digital creator / software engineering content the other day. There was one guy in particular (I won't say exactly who) who tends to do pretty i...... читать далее

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Разработка dev.to 29 мая 2024 г. 15:44

There is a trick commonly used to draw terrain in RPG games, walls in maze games, islands and continents in world-map type games, and much more. It's a type of auto-tiling known as Wang 2-corner tiles, and until recently, the best explanation on the...... читать далее

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Разработка dev.to 28 мая 2024 г. 3:50

This blog post is about utilizing AWS ML services to build Quantum Convolutional Neural Networks (QCNN). To do so, we utilize Amazon SageMaker, PennyLane, and PyTorch to train and test QCNNs on simulated quantum devices. Previously, it has been demon...... читать далее

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Разработка habr.com 27 мая 2024 г. 6:22

Из новостей: IGN Entertainment купила пять изданий, российская игровая индустрия отстаёт от мировой на 10-15 лет, Ghost of Tsushima стала самой успешной одиночной игрой Sony по пиковому онлайну в Steam, Atari поглотила Intellivision Brand.Из интер...... читать далее

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Разработка dev.to 27 мая 2024 г. 2:32

Imagine having a string that you need to divide into sections, with each section forming a palindrome. Fascinating, isn't it? This concept is referred to as palindrome partitioning. It involves dividing a string into palindromic substrings. Learn how...... читать далее

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Разработка habr.com 27 мая 2024 г. 2:31

В этом выпуске работаем с SwiftUI на iOS 14, снова обсуждаем Google I/O 2024 и проводим скриншот-тестирование для превью Compose, оцениваем Flutter 3.22, пишем 2D-игры для кнопочных телефонов нулевых и многое другое. Подключайтесь! Подписывайтесь на...... читать далее

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Разработка dev.to 26 мая 2024 г. 2:15

This is a continuation of our discussion on pathfinding. In the first part of our discussion, we investigated Dijkstra's algorithm. This time, we are digging into A* pathfinding. Link to Part 1 Link to Pathfinding Demo Pathfinding, what is...... читать далее

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Разработка dev.to 25 мая 2024 г. 18:43

In my last article, I mentioned how I started my programming journey with the CS50 course. As luck would have it, in the process of going to their site so I could properly reference it, I learnt they introduced a bunch of new interesting courses. For...... читать далее

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Разработка dev.to 25 мая 2024 г. 10:34

Shaders are the backbone of modern graphics rendering, responsible for creating stunning visuals in games and applications. However, writing efficient shaders is crucial to avoid sluggish performance and ensure smooth, immersive experiences. Let’s di...... читать далее

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Разработка dev.to 25 мая 2024 г. 4:39

WebGL (Web Graphics Library) is a powerful JavaScript API for rendering 2D and 3D graphics in a web browser. One of the fundamental skills in WebGL programming is creating and using shaders. Shaders are small programs that run on the GPU to control t...... читать далее

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Разработка dev.to 24 мая 2024 г. 1:52

live demo:https://github.com/weijun-lab/region-screenshot-js github:https://weijun-lab.github.io/region-screenshot-js This article describes how to use the plug-in region-screenshot-js to succinctly and efficiently achieve the selection screenshot f...... читать далее

Разработка dev.to 23 мая 2024 г. 22:00

A Game Developer is a software engineer who specializes in designing, developing, and optimizing video games for various platforms such as consoles, computers, mobile devices, and virtual reality (VR) systems. Here's a detailed description of the rol...... читать далее

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Разработка dev.to 23 мая 2024 г. 18:01

Introduction It's been a while since I last updated this series of articles. I have been away, and I sincerely apologize for the abandonment. I will be completing the series by going through the frontend code and other updates I made at the backend...... читать далее

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