Материалы по теме 'gamedev' | DevsDay.ru

IT-блоги Материалы по теме 'gamedev'

IT-блоги Материалы по теме 'gamedev'


Разработка dev.to 17 мая 2024 г. 11:14

Issue #233 - Did You Know This article was originally published on GameDevDigest.com Hope you find something useful in this grab-bag issue. Enjoy! Your burning Steam questions: Answered! - From in-person talks to virtual sessions: Here is a...... читать далее

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Разработка dev.to 16 мая 2024 г. 11:42

Author: Andrey Karpov In the first article about qdEngine, we've discussed 10 errors selected by the PVS-Studio plugin. However, we have 10 more bugs that are worth mentioning. As they say, it's better to learn from other people's mistakes. The bugs...... читать далее

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Разработка dev.to 15 мая 2024 г. 3:18

Hi, I'm Paul. I'm a Ruby/Javascript developer and aspiring gamedev. I've been working professionally with web development for 20+ years. I've been dabbling in indie projects recently and was looking for a blogging platform to more freely share things...... читать далее

welcome javascript gamedev

Разработка dev.to 14 мая 2024 г. 14:40

TeamCity is a popular choice in game development for several reasons, including its support for Perforce, its ability to be installed on premises, and its numerous configuration options. In addition to its main application as a general-purpose CI/CD...... читать далее

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Разработка dev.to 14 мая 2024 г. 11:10

In traditional writing, flashbacks serve as a tool to provide crucial information about the story that the reader wouldn’t otherwise know without delving into past events. As a narrative device, flashbacks retain this function in interactive storyte...... читать далее

gamedev writing

Разработка dev.to 13 мая 2024 г. 23:15

If you haven't seen My first 20 game challenge post you can check out the first post here It goes over the progress I made thus far in building my game engine using the MonoGame framework. This post focuses on creating a custom Importer for the Mono...... читать далее

gamedev csharp learning challenge

Разработка dev.to 13 мая 2024 г. 19:46

Escrever um jogo é uma ótima maneira de se começar a programar, principalmente pois diversas pessoas começaram a programar por que queriam criar jogos para computadores ou até mesmo video game. Inclusive, um dos meus primeiros "projetos" foi um jogui...... читать далее

go gamedev

Разработка dev.to 13 мая 2024 г. 15:57

Brand new t-shirt is now available in our Shop, and similarly to the 2023 one it follows this year’s theme: Power! This means the Shop now holds four different t-shirt designs: Gamedev.js Jam Gamedev.js Jam 2023: Time Gamedev.js Jam 2024: Power Ga...... читать далее

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Разработка dev.to 13 мая 2024 г. 13:19

Hi, my name is Konstantin Usachev, I'm a Software Engineer with over 15 years of experience behind my back, 12 of them – in game development. During these years, I've experienced firsthand the impact of DevOps on game production cycles. In this arti...... читать далее

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Разработка habr.com 13 мая 2024 г. 6:53

Из новостей: Xbox закрыла четыре студии, Hades II с большим отрывом обошла первую часть по онлайну в Steam, покупателям Ghost of Tsushima оформили принудительный возврат средств в Steam.Из интересностей: трудности перевода Persona 3 Reload, ещё нем...... читать далее

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Разработка dev.to 12 мая 2024 г. 12:47

One goal of this list is to assist traditional writers in crafting interactive narratives. Taking advantage of the serene Sundays, I’d like to propose prompts specifically designed for this purpose. If my creativity permits, starting today, I’ll po...... читать далее

gamedev writing

Разработка dev.to 12 мая 2024 г. 4:50

Recently, I had to work with the Hermite spline for the first time in a while. I realized that I had forgotten some details about how it works. I decided to wrap it up here while I was at it.   1. Finding Hermite Spline 1.1. The 4...... читать далее

gamedev spline derivative math

Разработка dev.to 10 мая 2024 г. 12:39

Something that particularly interests me about the foreshadowing technique is that it is a local element connected to the global story. By “local element,” I mean that it is something that appears in the story momentarily with the aim of providing a...... читать далее

gamedev writing

Разработка dev.to 9 мая 2024 г. 1:33

이 블로그 포스트는 Todd Sharp(Amazon IVS Developer Evangelist)이 포스팅한 Live Streaming from Unity with Amazon IVS - Part 1의 한국어 번역입니다. (This is the Korean translation of Amazon IVS Developer Evangelist, Todd Sharp's Live Streaming from Unity with Amazon IVS - P...... читать далее

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Разработка dev.to 8 мая 2024 г. 18:16

Last weekend I participated in Micro Jam 013, which had a theme of "Lava" and a prerequisite of "Time is Limited". As I'm a sponsor of that jam, I wasn't eligible for any prizes, but I wanted to enter anyway, both for fun and to demonstrate what can...... читать далее

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Разработка dev.to 7 мая 2024 г. 13:38

A third consideration (because we appreciate third positions in this list) is to emulate the book publishing industry. We can regard the “number of languages the game was translated into” as a metric of success. Thus, the game is translated only wh...... читать далее

gamedev writing

Разработка dev.to 6 мая 2024 г. 23:20

Last week I was working on a very simple game to test DragonRuby Game Toolkit and learn its API. This Ruby implementation is based on mruby and LLVM and it’s commercial software but cheap. The game toolkit has a simple API to handle sprites with an...... читать далее

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Разработка dev.to 6 мая 2024 г. 19:52

The second W3C Games CG online meetup this year (after January’s AI one) happened last week, on Tuesday April 30th - this time we’ve talked about Web games at GDC. Game Developer’s Conference was held in San Francisco in March, and you could notice...... читать далее

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Разработка dev.to 6 мая 2024 г. 15:42

Hey Flutter enthusiasts! Ever worry about missing key Flutter updates? Well, worry no more! Starting 2024, I'm here to keep you informed with a weekly Monday report. Let's stay ahead in the world of Flutter! Table of Contents Mayor Flutt...... читать далее

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Разработка dev.to 6 мая 2024 г. 14:45

The other day, I had to work on a simple Lerp calculation for a Unity project. It was about lerping (= Linear Interpolation) an offset value from 3.0f to 4.0f, depending on the current window aspect ratio. The initial specifications from the direct...... читать далее

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